Take a walking tour of significant Dublin locations associated with the Easter Rising curated and developed by a team of researchers from University College Dublin. This project contributes to the UCD Decade of Centenaries programme through the design of an augmented reality (AR) mobile app. Easy to download for android and from the App Store, it will take you on a poignant journey through the streets of Dublin City relating the events of Easter 1916.
The research team behind this app aim to explore the convergence of human–computer interaction (HCI), digital curation and preservation in the field of cultural heritage tourism technology as well as understanding how this technology impacts on the tourist/user experience. The research will provide an app available for the Centenary as well as learning experiences for postgraduate students, with HCI and digital curation students working together on app content development and evaluation.
Launching November 2015
This project has been funded by an Irish Research Council New Foundations Award
Dr Amber L Cushing
Lecturer, UCD School of Information and Library Studies
ABOUT:
Amber is a lecturer at the UCD School of Information and Library Studies. She holds a PhD in Information Studies from the University of North Carolina at Chapel Hill, an MLIS from Simmons Graduate School of Information and Library Science and a BA in History from Mount Holyoke College. Her research interests include digital curation, personal information management and the influence of technology on the development of cultural heritage.
Dr Benjamin R Cowan
Lecturer, UCD School of Information and Library Studies
ABOUT:
Benjamin is a lecturer at the UCD School of Information & Library Studies. He completed his undergraduate studies in Psychology & Business Studies (2006) as well as his PhD in Usability Engineering (2011) at the University of Edinburgh. His research lies at the juncture between psychology, human-computer interaction and communication systems in investigating how design impacts aspects of user behaviour in social, collaborative and communicative technology interactions.